Constructive operations#
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Enumeration of buffer cap styles. |
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Enumeration of buffer join styles. |
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Return the topological boundary of a geometry. |
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Compute the buffer of a geometry for positive and negative buffer distance. |
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Create an areal geometry formed by the constituent linework of given geometry. |
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Compute the geometric center (center-of-mass) of a geometry. |
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Return the portion of a geometry within a rectangle. |
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Compute a concave geometry that encloses an input geometry. |
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Compute the constrained Delaunay triangulation of polygons. |
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Compute the minimum convex geometry that encloses an input geometry. |
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Compute a Delaunay triangulation around the vertices of an input geometry. |
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Compute the minimum bounding box that encloses an input geometry. |
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Return all distinct vertices of an input geometry as a multipoint. |
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Repair invalid geometries. |
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Find the largest circle that is fully contained within the input geometry. |
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Compute the minimum bounding circle that encloses an input geometry. |
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Return a LineString whose endpoints define the minimum clearance. |
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Compute the oriented envelope (minimum rotated rectangle) of the input geometry. |
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Return the fully noded version of the linear input as MultiLineString. |
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Convert Geometry to strict normal form (or canonical form). |
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Return a (Multi)LineString at a distance from the object. |
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Enforce a ring orientation on all polygonal elements in the input geometry. |
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Compute the oriented envelope (minimum rotated rectangle) of the input geometry. |
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Return a point that intersects an input geometry. |
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Create polygons formed from the linework of a set of Geometries. |
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Create polygons formed from the linework of a set of Geometries. |
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Return a copy of a Geometry with repeated points removed. |
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Return a copy of a Geometry with the order of coordinates reversed. |
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Add vertices to line segments based on maximum segment length. |
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Return a simplified version of an input geometry. |
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Snap the vertices and segments of the geometry to vertices of the reference. |
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Compute a Voronoi diagram from the vertices of an input geometry. |